TheGamer on MSN
Fallout 3 nearly didn't have VATS
Fallout started in 1997 as an isometric, turn-based game, in which the Wanderer would patiently wait for big rats and ...
After Morrowind and Oblivion, the difficulties Bethesda had in pivoting to sci-fi for Fallout 3 are well-documented. But one ...
Marc Santos is a Guides Staff Writer from the Philippines. He's a seasoned writer with over four years of industry experience, and he is an enjoyer of all things difficult in gaming. If Marc's not ...
LB Beistad is a writer and musician based in Nashville, TN. Her love of gaming began with her cousin introducing her to Banjo Kazooie and Jak and Daxter. It was love at first play. Since then, she has ...
VATS (Vault-Tec Assisted Targeting System) is a long-time Fallout feature that pauses the game and lets players take aim at specific enemy body parts to disarm a limb, break a knee, or pop a ghoul's ...
Fallout has a lot of iconic hallmarks—ghouls, deathclaws, radioactive cesspools, and some swingin' music. But it's also ...
War, war never changes. But if you’ve played previous 3D Fallout games you may be surprised to discover that VATS doesn’t work quite the same way in Fallout 76. So, to help you find your feet, here’s ...
Tell me if this has happened to you. You're playing Fallout 4. There's an enemy, let's say, a super Mutant. You press the button that slows the game down, so that you can shoot directly at its head — ...
Among the many little tweaks Obsidian made in Fallout: New Vegas was an overhaul of VATS. The crit bonus and damage reduction were revised downward, meaning that rather than being a bulletproof god ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results