Final Fantasy 16's combat director is Ryoto Suzuki, who previously worked on Devil May Cry 5 and Dragon's Dogma which reportedly shines through, but for those who aren't adept at that fast-paced style ...
Josh Cotts is a Senior Contributor at Game Rant. He graduated Summa Cum Laude from Arizona State University in 2019 with a B.A. in Mass Communications & Media Studies and has been commended since ...
Whatever form Final Fantasy XVII's combat takes, it doesn't seem likely that it will be turn-based. Square has noted that ...
Maybe it’s time to admit that 4k 60 FPS isn’t realistic on these current consoles. A new technical review has revealed that Final Fantasy XVI may not necessarily be the performance showcase that ...
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Final Fantasy 16 is a completely different kind of beast when compared to its predecessors. A franchise that started its life as a turn-based RPG has evolved into an action game with a lot of focus on ...
No developer is truly an island. Square Enix made a surprise revelation about Final Fantasy 16 in the Summer Games Fest. As reported by Video Games Chronicle, Atsushi Inaba of PlatinumGames and Tai ...
Third Person Shooters Arc Raiders devs had ambitions for "boss fights in that same arena of Dark Souls, Monster Hunter" but quickly realized the Arc are too unpredictable JRPGs Final Fantasy 7 writer ...
The Final Fantasy franchise has been picking up some steam in recent years. While the series has never gone away and been part of the gaming landscape for over thirty years, it’s been quite a while ...
Thinking about Dragon’s Dogma 2’s interestingly scrappy combat recently took me back to another time when a major role-playing game series tried something very different with its combat mechanics. In ...