Social engagement: Playing an analog game typically brings students together. Initial student interactions are functional: ...
When one thinks about using technology to support learning, the typical types of spaces we think of are traditional classrooms, media centers or STEM labs. After all, it’s easy to imagine how ...
Ready, player one: Virtual learning is here to stay — and it’s leveling up how kids learn in the classroom. Matthew Schmidt of the University of Georgia is working to enhance virtual learning tools ...
Rapid technological change is impacting aspects of how learners currently engage with global sustainability challenges; for ...
Forbes contributors publish independent expert analyses and insights. Ray Ravaglia covers education, focusing on technology and innovation. When classrooms abruptly switched to online during the Covid ...
The Asian Center of International Studies, the College of Arts and Letters, the Department of Media and Information and Michigan State University Libraries collaborated to host the Video Games for ...