In the first study to consider brain activity during visuospatial problem-solving across immersive virtual reality (VR), 2-D computer screens and physical environments, researchers from Drexel’s ...
“Hi, Julie,” called Rana Tuncer, a senior computer science major at the University of Delaware. No, Tuncer was not greeting a fellow peer — she was interacting with a computer-generated patient while ...
Imagining a digital world where a simple muscle twitch can reshape entire virtual environments might sound like science fiction is quickly happening due to the ...
(WJAR) — We hear a lot about virtual reality -- computer-generated surroundings that make what you see right in front of you seem real. In the operating room, it's adding a new dimension for doctors ...
Have you ever reached out in a virtual world—whether in a game, a training simulation, or even a video call—and felt the absence of touch? It’s a strange limitation, isn’t it? No matter how visually ...
The field of Human-Computer Interaction in virtual environments represents a dynamic interdisciplinary area where advances in computer science, psychology and design converge to create immersive and ...
As immersive technologies – augmented, virtual and extended reality (AR, VR, XR) – and virtual environments mature, collaboration between and among gamers, researchers, designers, engineers, ...
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