Abstract: 3D Gaussian Splatting (3DGS) has advanced radiance field reconstruction by enabling real-time rendering. However, its reliance on Gaussian kernels for geometry and low-order Spherical ...
Homogeneous Gaussian Splatting (HoGS) uses homogeneous coordinates in the 3D Gaussian Splatting (3DGS) framework to represent both positions and scales. Homogeneous coordinates defined in the ...
Abstract: 3D Gaussian Splatting (3DGS) has emerged as a prominent technique with the potential to become a mainstream method for 3D representations. It can effectively transform multi-view images into ...
Abstract: Recently, 3D Gaussian splatting-based RGB-D SLAM displays remarkable performance of high-fidelity 3D reconstruction. However, 3D Gaussian splatting (3DGS) suffers from a lack of depth ...
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